About

Twenty years
selling here. Then I built the tool.

Plurion was not built from the outside. I was a merchant here first.
And I still have shops that have to work tomorrow morning.

Vox Bachman, founder of Plurion
Vox Bachman — in-world since 2005

Who is building it.

I created my avatar in 2005, when Second Life was two years old. Since then, I have sold through every era of this world’s creativity — prims, then sculpted, then mesh.

At the start, I sold the way everyone did: a box, a price, and the Buy button. Since then I have run a shop on nearly every system this world has produced. They are all good at something, and not one of them did everything I thought a shop needed. So I kept stitching them together — until stitching stopped being enough.

Some of them simply disappeared and took merchants’ setups with them. That is not an abstract risk to me — I rebuilt my own store around it more than once.

After twenty years of selling that way, I decided to build the system I always wished existed.

That system is Plurion — vendors, customers, teams, partners and sales held together as one, instead of assembled from parts.

2005Avatar created The creation date is on the profile.
Anyone can open mine.
20Years selling in-world Prims, sculpted, mesh. Every era of this economy, from inside a shop.
TodayStill a merchant Not a founder who studied this market from outside it.
The name

Two halves, and what they carry.

Plutus
Plutus, the Greek god of abundance

The god of abundance.

Not wealth sitting still. Wealth produced, and shared.

Orion
The constellation Orion

A constellation.

Separate points that become something greater once connected.

Plurion

Three fused dots.

Orion’s belt, drawn as one shape — and the mark you already know from every vendor.

Abundance, organised as a network.

A shop creates value. Plurion connects the vendors, partners and customers it moves between.

A weathered metal sphere half-buried among pines on a small island, its door open
The island from above, the orb at its centre
Region map · 256 × 256 m
From the cloud to in-world

The Fallen Orb

65,536 m² · Atlantic Coast · Second Life

Every ecosystem needs a home. Ours fell from the sky.

At the center of our Second Life region lies the Fallen Orb: home of the Plurion Hub, and our in-world connection to the Plurion ecosystem.

Wander the island, explore the landscape, and when you are ready…

Find the Orb.

Visit in Second Life →

Six commitments, in plain words.

Not values on a wall. Each one has something in the product that would have to be undone to break it.

01Independence first The infrastructure your business runs on should not be owned by the world it runs in — and it should not be able to hold you there. Stop paying and your shop keeps selling, on the free plan.
02You are never locked in Export on demand, and a deletion that strips every identifying detail rather than hiding it behind a flag. Nobody should be kept somewhere by the cost of leaving.
03Real numbers only Every figure is wired to a real event. If we cannot show it honestly, we do not show it — which is why some screens stay empty until they have something true to say.
04Everyone in the deal sees the deal Share in a sale, see the sale. Transparency is the default, not a report you have to ask someone for.
05One creator, one identity Every shop and brand from a single account. No alternate avatars, no second login to remember.
06Security by construction Isolation between shops, signed objects, modern hardening — not a setting you remembered to switch on. The whole model is public.

I know the hard part will not be the features. It will be trust.

— Vox Bachman Founder of Plurion · in Second Life since 2005